Category:

Maths - times tables

Target audience:

Children aging 7 till 13

Devices:

iPad, iPhone 5,6,6+,7,7+

met IOS 9.0 of hoger

Leaning target:

Exercises to keep practicing the tables.

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"Times Tables" is developed together with children for practicing the first 10 multiplication tables. The special feature of this app is the way the children can practice by making the multiplication sums which differs from the standard multiplication games.

The structure is made as simple as possible and it looks like a real training booklet with pages. Each of the 100 pages contains an exercise with sums.

The app "Times Tables" contains in total 100 exercises. The exercises are grouped into ten chapters. Each chapter contains ten exercises for practicing a specific multiplication table. Within a chapter the exercises graded from easy to difficult. This learning method comes in every chapter in the same way back so the child can get used to this and the subsequent chapters can be practiced easily. Also, the order of the multiplications is listed from easy (starting with the multiply by 1) to hard (ending with multiply by 9). However, due to the design of the app in the form of a booklet, you can always choose a different order.

The app contains on the second page an interactive content page where all exercises are visible with color-coding. The white colored exercises needs still to be done. The yellow colored exercises are completed with errors and should be done once again. Finally the green colored exercises are done flawlessly. The goal is to get all the blocks green.

During the construction of this app we've seen that many children love to simply carry briefly sums and this preferably not in the form of game where time plays a role. Therefore, the exercises are very simple without complicated game elements and without the child is nervous because there is a time constrain.

You'll see, as the exercises progress, the speed of resolving itself goes up. The first exercises will be more focused to learn the sums. When you do more exercises, the exercises focus on repeating the sums in different orders. The exercises in the beginning follows through a fixed sequence, the latter exercises are different every time.

Also, the exercise is not too large. This allows you to practice short on daily moments with the child. In practice, it takes between 5 and 10 minutes to do an exercise. This is the perfect app to practice the multiplication sums on school or at home shortly so the learning effort can be divided during the week.

At the end of the making an exercise, the errors can be reviewed together with the child. These outcomes are visible immediately after doing the exercise but also later, for example when the app was closed.

The app is localized in the following languages: English, Dutch, Polish, German, Spanish, Catalan, Chinese, Croatian, Czech, Danish, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Korean, Norwegian, Portuguese, Romanian, Russian, Slovak, Swedish, Thai, Turkish, Ukrainian.

The app has 100 different exercises for each table of ten. To get an idea of how the app works, you will find below an explanation with animation.

The app is organized as a workbook with ten chapters. After the title page, the index page appears. On this page all the exercises are listed by chapter. Through colors, the student can easily see which exercises still need to be done and which have been completed with good results. Pressing the thumb of an exercise you go directly to the appropriate page of the exercise. However, it is also possible to simply use the navigation buttons. Each chapter deals with a specific table. The order of the tables is from easy to difficult tables. So we start with the table 1 and end with the table of 9. Each chapter begins with increasing the undestanding of the respective table. Then there are ten exercises. The first exercise focuses on the first four sums of the table, then focus on exercises to learn the table in the base sequence (low to high) and backward (high to low). Followed by exercises where the sequence is random. Each chapter then ends with a test.

The exercises are all equal in performance. Each exercise includes a series of screens where every time four sums shown. Besides the four sums are four possible answers. The intention is to place each reply with the correct sum. Sometimes this is the response of the sum, but sometimes a part of the sum. After completing the four sums the app gives if the answers were correct. If incorrect, it also will feed back the correct answer and then asked to fill out the sums again. The goal is to learn the sums. Repeating the question until the answers are completed correctly this support to teach well the sums. The last exercise in each chapter is a test. This differs thus with the other exercises with the fact that no direct feedback is given after completing the sums. Only at the end, the student can see if all was well done.

While making the exercise, the student can open an help map by pressing the bottom with the lamp. On the help screen all of the tables are shown in the form of a matrix table. The idea behind this is that searching for the right answer also contributes to the rapid learning of the tables. If desired the help function can be disabled in the settings menu of the device.

After the execution of each exercise is given a score. This score is determined by:

- the number of errors with respect to a total number of attempts.
- the number of questions answered correctly the first time relative to total number of questions.
- The dissolution of each question within a given time.

The maximum score is 300 points per exercise. pick at each competency can therefore maximum 100 points. The best result ever will be recorded in the overview and displays a color / number of stars

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